CODE3RESPONSE
Callouts
Callouts are incidents for the whole server. Dispatch puts each one out to every officer on duty; anyone can respond, and units on the same call get different objectives at the same time.
How a call works
- The offer. Dispatch announces it and a card shows the call's name, street, distance, the 911 report and how many units are on it. Press Y to respond, X to decline. The card goes after 30 seconds, but the call stays open to join with
/respond(the nearest open call) or "attach me" on voice dispatch. - Respond. You get a waypoint and a blip, and the MDT opens an incident.
- Arrive. Within 40 m of the call you're on scene. The objective card shows your unit's objective and the team's.
- Work it. Press E on anyone involved to talk to them: the usual wheel, plus a The call set of questions at the top. Evidence shows E Inspect when you're close; what you find goes on every responding unit's MDT. Dispatch radios updates.
- Clear. The call ends when it's dealt with: arrests made, tickets written, people released. The MDT gets a summary.
Backspace hides or shows the objective card. X leaves the call (it asks first).
One report, several stories
Every callout has several hidden stories behind the same report, picked at random. The caller says the same thing either way; what you find on scene tells you which one it is. Objectives that would give the story away stay hidden until you uncover them.
| Callout | Priority | Stories behind it |
|---|---|---|
| Domestic disturbance | 2 | 4 |
| Store robbery | 1 | 3 |
| Hit and run | 2 | 3 |
We don't list what the stories are: finding out is the point. Server owners can read them in each callout's file.
Working as a team
Calls start with objectives that can be done at the same time, so a second unit has real work: one talks to the caller while another finds the suspect. An objective marked for one unit goes to whoever takes it; some go on everyone's card.
Settings
New calls come every 4-8 minutes while anyone is on duty, 400-2500 m from an officer, with at most two open at once. A call nobody answers stays open for 5 minutes; one still open after 30 minutes is cancelled. Change any of this in the configuration.
Voice dispatch can turn your offers off ("hold my callouts") and on ("resume callouts"), and ask for one now ("any calls").
Stuck? Ask on Discord
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