Stop Stick
Exports and events
Server exports
deploy
Lays a stick without a player throwing it. c3r's pursuit backup uses this.
local id = exports.lwk_stopstick:deploy(officer, at, angle, from)
| Parameter | Type | What it is |
|---|---|---|
officer | number | Server id told about hits |
at | vector3 | Where on the road |
angle | number | The stick's line, in degrees (math.deg(math.atan(y, x)) of its direction) |
from | vector3? | Optional: where it's thrown from, for the throw animation |
Returns the stick's id.
remove
Pulls a stick off the road.
exports.lwk_stopstick:remove(id)
useItem
The inventory item's use handler. Point your inventory item at it (see Overview); you won't call it yourself.
Server events
lwk_stopstick:vehicleHit
Fires once per car pass over a stick.
AddEventHandler('lwk_stopstick:vehicleHit', function(d)
print(('%s burst %d tyres on the %s'):format(GetPlayerName(d.officer), #d.tyres, d.label))
end)
| Field | Type | What it is |
|---|---|---|
d.stick | number | The stick's id |
d.officer | number | Server id of whoever deployed it |
d.vehicle | number | nil | The car's network id |
d.label | string | The car's name |
d.tyres | number[] | Tyre indexes that burst |
d.coords | vector3 | Where |
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